Writers' Guidelines
What not to write about...
- 1. Your story should be science fiction, fantasy, or horror - basically,
if the story is actually possible in the real world, don't bother.
- If you can replace the SF, fantasy or horror elements with something
more mundane and the story still works, then it might be time to think
again.
- Avoid stories about Adam and Eve, Elvis Presley or Adolf Hitler, unless
they're really exceptional. You wouldn't believe the number of stories
we get along these lines. For that matter, any famous historical figures
should be avoided - the chances good are that the story has been done
before.
- Other clichés to avoid: robots (or computers or monsters) that
turn on their creators, time-travelling assassins, virtual reality,
dinosaurs, abductions by UFOs, vampires, alien invasions, quests for
magical items, Star Trek clones, God as an alien, ultimate weapons...
These subjects can work if your story is particularly good, but we've
seen all this a million times.
How to write it...
- Don't just start at page one and make it up as you go along. It's
important to plot out your story. You don't have to go into incredible
detail, just enough to ensure that you'll never write yourself into
a corner. Remember: it's much easier to rewrite an outline than it is
to rewrite a whole story.
- Always know how your story is going to end before you begin (yes,
this does sound like the same thing, but it's such an important point
that it's worth mentioning twice).
- Your characters are as important as the plot. Some writers design
their characters first and then build the plot around them, others do
it the other way around, but whichever way you do it, don't neglect
either.
- Include a good balance of dialogue and prose: stories that are all
dialogue never seem to go anywhere, and stories that are all prose can
seem lifeless (no matter how action-packed they are).
- It helps to have a built-in fully-functional BS filter: at every stage
in the course of your writing, you have to be able to ask yourself,
"Is this actually good, or is it a pile of crap?" And of course
you have to be able to answer yourself honestly.
- Keep the story moving: your readers really don't want to know intricate
details about lampshades and how they were manufactured, unless it's
actually important to the story (this is where your BS filter comes
in handy).
- Don't let your characters get too complacent: there should be something
driving them at all times.
- Experiment... Try different types of characters with different attributes.
A good trick is to pick characters who are exactly the opposite of what
the story seems to require.
- Because you have a limited amount of space in which to tell your story,
it's important to be sure that you don't leave anything out. Hence,
you might find that you have to strip down your plot. This is not a
bad thing. It's a bad thing when your plot is too thin and you have
to pad it out.
When you're finished...
- Once you've completed your story, set it aside for a few days. Then
come back to it and try to read it as though it was written by your
worst enemy: make a list of all the things wrong with it, and work out
what you need to do to correct them.
- Ask an impartial observer to read your story, and encourage them to
criticise it. For this, you really will need someone who won't be afraid
to tell you if the story is utter rubbish. That said, your critic must
also be able to tell you exactly what IS wrong with it. Don't take such
criticism personally.
- Don't be afraid to rewrite... If you're not happy with a scene, write
it again. Still not happy? Write it from the point of view of another
character. STILL not happy? Then you need to decide whether you need
that scene at all.
- If, when you get to the end of your story, you find that it's far
too long, there are a few tricks you can use to reduce the size... First,
remove everything that doesn't directly relate to the plot (detailed
character descriptions, exposition, conversations about the weather,
that kind of thing). Still too long? Then delete the first third of
the story and see if it still works... You might find that it works
even better than before.
A few important things about presentation...
- Read the competition's rules and heed
them carefully. The judges will have a lot of stories to read, so the
cleaner your manuscript is, the better. So: your story must be typed,
double-spaced, on one side of the page only, with proper margins, a
non-proportional font such as courier (in fact, don't bother with any
other font), left-aligned (which means that the right margin should
be ragged), page numbers and the title of story at the top of each page.
The rule here is that you don't want the judges referring to your story
as "the unreadable one".
- Check the spelling and punctuation at regular intervals. Poor spelling
reflects badly on the story and the author. Your word-processor's spell-checker
usually won't be good enough - you need a proper dictionary.
- Some punctuation tips... Ellipses have three dots, no more, no fewer.
There is no space before a comma. If you don't know how to use semi-colons
either look it up or don't use them. If you're not sure how to use apostrophes
it's long past time you learned. In the old days some writers put two
spaces after a comma, three after a full-stop (or period) - those days
are gone.
- If you're not sure about paragraph breaks or punctuation, pick up
the nearest novel and see how that author does it: the novel will have
gone through several drafts, and been worked on by any number of editors
and typesetters.